Pokemon Go news: Niantic provide developer update as latest patch proves super effective
The latest focused on how Pokemon Go loading screens have been put together, the game’s artist, Mieke Hutchins, explaining: “When designing a loading screen, the team starts by discussing what the most appropriate Pokémon to feature is based on surrounding events and the latest product release.
“In the case of the Steelix loading screen, we knew we wanted to celebrate the recent introduction of Pokémon originally from the Johto region to Pokémon GO. We wanted to create a throwback to the original Gyarados loading screen by using an epic Johto region Pokémon with a similar shape and size, and Steelix was the best fit.
“After choosing the most appropriate Pokémon to feature, it was then time to begin drafting concepts! We spent some time looking at references in various art books, online, and in nature for compelling compositions, lighting, and interesting color schemes. After we had done a bit of research, we created a simple thumbnail sketch (shown below) to discuss the overall idea and rough composition with the team.
“The plan at this stage was to have a strong sense of what the eventual artwork would look like.”
“At this point in the process, we really started to get a good sense for the look and feel of the loading screen.”
More interesting information has also been released connected to Niantic’s latest attempts to curtail bot users.
Recent security patches have been aimed at “blinding” account from seeing the best available Pocket Monsters in the wild.
The can lead to flagged accounts being faced with a field of Pidgeys, although there were fears these new procedures would be undone pretty quickly.
“Internally, we’ve set up a list of items that we need to address that all have a possible (or clear) effect on the flagging rate.
“We’ll be continuing our work with the goal to make RM’s scanning behavior the least identifiable in the long term. Finishing all of these items will take several months.”
It sounds like a serious win for Niantic, although the development team will need to keep sourcing new solutions and ways to block this behaviour in the future, if they want to keep one step ahead.